Saturday, November 8, 2014

Command

Command

[ 1 ] Influence Spirit

Cost: None
Dice Pool: Manipulation + Empathy + Chi
Action: Instant
The purified learns to influence the emotions of spirits. The character can cause a single spirit to feel any desired emotion. This emotion isn't overwhelming, but a spirit that becomes afraid is more likely to either flee if threatened, just as an angry spirit is more likely to attack anyone who annoys it. If desired, purified can use this ability in conjunction with attempts to influence the spirit's behavior. At the player's discretion, each success on this roll can add one additional die to any Social roll he makes when dealing with the target. Alternatively, if this power is used to enhance the effect of existing circumstances, the character can subtract a number of dice equal to the successes rolled from any roll the spirit makes to avoid fleeing in terror or otherwise giving into any emotion that the character is enhancing, if that emotion is a reasonable response to current circumstances. This ability cannot be used to influence werewolves, other purified or any other being that is not a spirit. The character must also be able to clearly see the target to affect it. The emotions produced by this ability fade like any normal emotion.

[ 2 ] Influence Beasts And Mortals

Cost: 1 Essence
Dice Pool: Manipulation + Expression + Chi
The character learns to influence the emotions of both mortals and normal animals. This ability can also be used to affect supernatural creatures with ties to the mortal world, like werewolves, vampires or other purified. This ability can also be used to influence ghosts, because they were once mortals. The character can now influence the emotions of mortals and similar beings using the same method and rules as for the previous influence spirit power, but using the above cost and dice pool. Also, the character can attempt to influence multiple targets with this roll as long as he is interacting with all of them as a group. If the character is speaking to a small group of humans, vampires or ghosts, facing off a pack of wild dogs or performing for a large audience, he can use this power on all of them at once. Attempting to affect multiple targets causes the roll to suffer a penalty (based on the chart below). Once the character learns this Siddhi, if he spends 1 mote of Essence, he can also attempt to affect multiple spirits at once. In all cases, character must be able to clearly see the target or targets to affect it and all emotions produced by this ability fade like any normal emotion.
Modifier
Number Of Targets
-
1
- 1
2 to 5
- 2
6 to 10
- 3
11 to 30
- 4
More than 30, up to a large audience of several hundred.

[ 3 ] Command The Rebellious Spirit

Cost: 2 Essence + 1 Willpower
Dice Pool: Charisma + Intimidation + Chi
Action: Instant and contested; target rolls Resistance automatically
Controlling a spirit or ghost requires a single contested roll between the character and that entity. The character makes the roll while issuing the command, with each success allowing the character to cause the target to perform a single action. Causing a spirit or ghost to flee or to attack a single obvious target only requires a single command. However, telling a spirit to travel to a distant location, steal a specific object, and return with it would require three separate commands and thus three successes. How likely the entity is to agree to the order influences how difficult the roll is; asking a ghost to harm a friend or relative it cared for in life might cause as much as a -3 penalty to the roll, while asking a spirit associated with fire to burn down a house might give the character a bonus of as much as +3 to the roll. This control lasts for one scene, unless the character rolls an exceptional success. If that occurs, the control lasts for one full day. This ability cannot be used to influence werewolves, other purified, or any other being that is not a ghost or spirit.

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